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The setting of the game revolves around the “Skull Heart”, an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into the next “Skullgirl”, a monster bent on destruction. Development of post-release content faced numerous setbacks. Reverge Labs to lay off the entire development team. Filia fights Parasoul in a three-on-two tag team battle. The teams are then balanced based on the number of team members.
Players can also customize their character assist attacks. When the game detects a looping combo through monitoring the players’ attacks, the other player can break free of the infinite by hitting any button. The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack. When enabled, teams automatically generate meter and all attacks deal negligible damage. Super moves give typing prompts to the player, awarding damage for typing accuracy. In a corrupt and war-torn world, several individuals and organizations seek to obtain an artifact known as the Skull Heart.
Once every seven years, the Skull Heart grants one woman’s wish. However, if a woman with an impure soul attempts to use the Heart, her wish will be corrupted and she will be transformed into a monster known as the Skullgirl. Hundreds have sought after the Skull Heart, yet none of its wielders have been deemed worthy and spared of its curse. Seven years following the Grand War, a battle fought between three nations, the newest Skullgirl, Marie, has emerged and begun to terrorize the Canopy Kingdom. The game follows several fighters and their journeys to confront Marie and claim the Skull Heart. Each character has their own motive for seeking the Heart, whether to destroy the artifact or use its power for their own interests.
Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. On April 1, 2014, a clone of Filia, named Fukua, was added to the game. Cerebella faces off against the Skullgirl Marie. The game received praise for the quality of its sprites and background art. Alex “o_8” Ahad had been creating since high school. While attending college, Ahad had the hypothetical idea to use the character concepts for a fighting game roster.
The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike “Mike Z” Zaimont, who had been working on a fighting game engine during his own spare time. Engine development and pre-production began in 2009. They later went on to sign with publisher Autumn Games. Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one. This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content. Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive.
150,000 for the development of the game’s first DLC character, Squigly. The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks. A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. With minutes left before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character. Several alternate character and announcer voice packs were also funded.