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Simply double-click the downloaded file to install it. You can choose your language settings from within the program. Unsourced material may be challenged and removed. Bards use their artistic talents to induce magical effects. D were a special class unavailable for initial character creation.
A character could become a bard only after meeting specific and difficult requirements, achieving levels in multiple character classes, becoming a bard only later. These daunting requirements made bards one of the rarest character classes. D, bards had the combined abilities of both fighters and thieves, in addition to their newly acquired lore, druidic spells, all level dependent druidic abilities, additional languages known, a special ability to know legendary information about magic items they may encounter, and a percentage chance to automatically charm any creature that hears the bard’s magical music. Because bards must have first acquired levels as fighter and thief, they are more powerful at first level than any other class. This version of the bard is a druidic loremaster, more than a wandering minstrel and entertainer, though the bard does have song and poetic powers as well.
D 2nd edition, bards were of the rogue group. They also became a more integral part of the game, being moved from an appendix in the back of the Players Handbook to the normal listing of classes. Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. Bards’ biggest advantage was their use of the rogue advancement table, which was the fastest in the game. Bards cast spells using their actual class level as their caster level. Since bards were usually higher level than the party’s wizard, the spells they could cast were often more powerful than the wizard’s.
Their ability to use any weapon, combined with rogue attack strength, made them credible second-line offensive threats even without magic, provided they had some form of magical Armor Class-boosting equipment. Bards of races that allowed no wizards, including the core races dwarf and halfling, could not cast spells, but gained immunity to spells instead. Gnomes, who could be wizards, but only specialist illusionists, could be bards, but were restricted to the spell schools allowed an illusionist. Bards now could be any non-lawful alignment, meaning Bards could no longer be Lawful Neutral, but now could be Chaotic Good and Chaotic Evil. This was explained on the grounds that a bard wanders freely and is guided by intuition and whim. Bardic magic also changed once again. 2nd edition, bards are now limited to a list of specific bardic spells.