Dungeon & dragons 5th edition player”s handbook pdf

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Enter your email address dungeon & dragons 5th edition player’s handbook pdf follow this blog and receive notifications of new posts by email. Aarakocra, aasimar, deep gnomes, dragonborn, drow, eladrin, tieflings, genasi, and goliaths. I’d save them for Planescape. Drow do exist in Greyhawk but are reclusive, villainous schemers that are seldom seen above ground.

They are best reserved for NPC foes for the PCs. Humans must be from one of the classic Greyhawk cultural groups: Baklunish, Flannae, Oeridian, Suloise. I’d probably allow Rhennee characters as well since I may integrate Ravenloft into my campaign. While duergar do exist, they are a malevolent and largely unknown subrace in Pre-Wars Greyhawk. These elves are the most noble of elves, and the most aloof. They are of higher intellectual capabilities than other elves, and tend to be taller than high elves. They live in isolated mountain strongholds, and rarely allow access to outsiders.

They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks. Those with gold hair are generally called faeries. 1 increase and increase their Intelligence score by 2. Valley elves are thought to be an offshoot of the gray elves and have all of the powers and abilities of that subrace, but speak the gnomish language as a  starting language. Valley elves are unusually tall, some of them growing to the height of humans, with hair color of silver or gold and eyes of amber and violet. They are played as high elves, except that their extra language must be Gnomish. Valley elves are distrustful of outsiders, to the point of xenophobia.

Valley elves are despised by all other elven subraces, including the drow. The reason for such antipathy is uncertain, but some have speculated that it was because they sold their loyalty to a powerful master in exchange for extraplanar knowledge. Despite their xenophobia, valley elves work closely with the gnomes and humans of the Vale of the Mage to be in defense of their mutual home. Most needs of the valley elves are provided by the Mage of the Valley.

Foraging makes up for the rest. The wild elves, who are found in the depths of the Phostwood, pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. They are played as wood elves but gain proficiency with spears in place of longsword proficiency. Surface and deep gnomes use the Gnome Traits presented in The Player’s Handbook on pages 36-7.

Surface gnomes, also called rock gnomes, normally dwell in shallow cave complexes close to the surface. Gnome villages can be hard to find, as they blend with nature and even artificial structures are often constructed to resemble trees, rocks, or hills. Though naturally a hill-dwelling folk, orcish and goblinoid threats have driven many gnomes into the plains of human-dominated lands where they seek help to reestablish their old heartlands. Surface gnomes often share living space with dwarves, and are a brave, tough folk who are loyal to their neighbors and fight side by side with them. While they are not particularly fond of water, surface gnomes are more willing than dwarves are to live in such areas, and gnomes have even been reported dwelling in bubbles of air in undersea caverns.

Gnomes have also been reported in the arctic and in places with mild volcanic activity. Ability Score Increase: Your Constitution score increases by 1. Gnomish Combat Training: You have proficiency with the warpick and warhammer. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Surface gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels. Male svirfneblin have little or no hair, while females have thin, stringy hair typically worn no longer than shoulder length. Their skin is the color of rock, typically gray or brown.

Their eyes are always some shade of gray. They are stunted and gnarled creatures averaging three to three-and-a-half feet in height. They gain the typical Gnome Traits, though they make speak Undercommon in place of Common and tend towards neutral alignment. Use the Elemental Evil Players Companion rules for deep gnome player characters. Both lightfoot and stout halflings are played as described in The Player’s Handbook. Tallfellow halflings may also be played in the Greyhawk setting. Taller, thinner, and fairer than their halfling cousins, it is rumored that elven blood runs in the veins of tallfellows.

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